提供了将浮点数组转换为Unity 的 Vector3 和四元数类型(反之亦然)的方法,并支持自定义转换设置,可调整坐标轴顺序、应用否定和添加偏移,以适应不同的坐标系或偏好。","类Inverse3CoordinateConverter
管理特定于设备的坐标设置。 Inverse3设备的特定坐标设置,以适应左手和右手设备方向的不同配置。","类逆 3 坐标转换器预置","类逆 3 坐标转换器属性","类QuaternionSettings
包含用于调整四元数旋转的设置,包括轴顺序、否定和旋转偏移。","structVector3Bool
定义否定矢量轴的设置。","类Vector3Settings
包含调整向量 3 位置的设置,包括轴顺序、否定和位置偏移。","structVector4Bool
定义否定四元数轴的设置。","类VerseGripCoordinateConverter","类VerseGripCoordinateConverterPreset","类VerseGripCoordinateConverterProperty","坐标系名称空间","类光标行为","类DeviceBehaviour
代表反向设备的基类,提供通用功能和状态管理。","类DeviceMapper
DeviceMapper 类管理 Unity 环境中设备的发现、映射和状态管理。 Haply设备的发现、映射和状态管理。","类EventDispatcher
一个线程安全类,用于保存下一个 Update 方法要执行的操作队列。","类TransformInfos","类HapticOrigin","管理触觉工作区的缩放,同时保持光标模型的大小。","类客户连接","内部命名空间","structSpaceTransformationData","类 Inverse3","代表Inverse3 设备控制器,管理设备数据和状态更新。","类Inverse3Body
管理设备的身体方向。 Inverse3设备的身体方向,将实时方向更新应用到指定的 GameObject。","类逆3游标","structLogoParameters","类Inverse3Gizmos","类PerformanceData","classSingleton
MonoBehaviour 的通用单例类。","类","实用工具命名空间","类VerseGrip
代表一个 VerseGrip 设备,处理其状态和交互。","类VerseGripCursor
根据VerseGrip设备的方向更新其旋转的光标行为。","统一空间","逆命名空间","命名空间 Haply","系统命名空间","命名空间System::Collections","命名空间System::Collections::Concurrent","命名空间System::Collections::Generic","命名空间System::Linq","命名空间System::Runtime::CompilerServices","命名空间System::Text::RegularExpressions","命名空间System::Threading","名称空间System::Threading::Tasks","namespaceUnity::XR::CoreUtils::Datums","命名空间UnityEngine","命名空间UnityEngine::Events","命名空间UnityEngine::Serialization","版本: 2.2.0","上一页","下一页","文件","\"(《世界人权宣言》)Inverse3","硬件接口","社区","讨论","更多信息","主网站","版权所有 © 2025Haply Robotics Inc."]}