设备映射教程
本教程将介绍如何使用Haply Inverse Service手动列出、映射和连接 Unity 项目中的设备。
概述
DeviceMapper组件与场景中的设备控制器协同工作,负责管理Inverse3 以及 VerseGrip 等Haply 设备的检测、映射和连接。
场景设置
首先,从“GameObject” > “Haply ” > “Haptic Rig (two hands)” 中创建一个 Haptic Rig。详情请参阅《入门指南》。
DeviceSelector 组件
创建一个新的 C# 脚本,DeviceSelector.cs 取名为,设备映射器 将其附加到 GameObject 上。
DeviceSelector 在类中,定义以下属性:
public Inverse3Controller leftInverse3;
public Inverse3Controller rightInverse3;
private DeviceMapper _deviceMapper;
private string _message;
private bool _waitingForVerseGripHandednessConfirm;
Device Mapper 的设置
Awake 在方法中 _deviceMapper 初始化属性,Ready 订阅该事件,以处理 Device Mapper 的就绪状态。
private void Awake()
{
_deviceMapper = GetComponent<DeviceMapper>();
_deviceMapper.autoFetchDeviceList = false; // Disable auto-fetch to manually fetch the device list
_deviceMapper.autoAssign = false; // Disable auto-assign to manually map devices
_deviceMapper.autoConnect = false; // Disable auto-connect to manually connect devices
_deviceMapper.Ready.AddListener(OnDeviceMapperReady);
}
获取设备控制器
要获取设备控制器,请:GetInverse3Controller 方法与 GetVerseGripController 可以使用该方法。
// Get the first Inverse3 controller in the scene
leftInverse3 = _deviceMapper.GetInverse3Controller();
// Get the first Inverse3 controller in the scene with the specified handedness
leftInverse3 = _deviceMapper.GetInverse3Controller(HandednessType.Left);
// Get the Inverse3 controller in the scene with the specified device ID
leftInverse3 = _deviceMapper.GetInverse3Controller("1309");
// Get the first VerseGrip controller in the scene
verseGripController = _deviceMapper.GetVerseGripController();
// Get the VerseGrip controller in the scene associated with the specified Inverse3 controller
leftVerseGripController = _deviceMapper.GetVerseGripController(leftInverse3);
设备控制器的惯用手选择
在设备准备就绪之前,SelectedHandedness 您可以使用该属性来选择惯用手。
DeviceMapper 会根据所选的惯用手,自动将已连接的设备分配给控制器。
// Select the left handedness for the left controller
leftInverse3.SelectedHandedness = HandednessType.Left;
// Select the right handedness for the right controller
rightInverse3.SelectedHandedness = HandednessType.Right;
获取设备列表
要获取已连接设备的列表,请:FetchDeviceListOnce 可以使用该方法。
// Fetch the list of connected devices
_deviceMapper.FetchDeviceListOnce();
获取设备列表后,DeviceMapper 组件是 DeviceListReceived 发布事件。
您可以使用此事件更新用户界面,或执行与设备列表相关的其他操作。
// Subscribe to the DeviceListReceived event
_deviceMapper.DeviceListReceived += OnDeviceListReceived;
private void OnDeviceListReceived(object sender, EventArgs e)
{
// Update the UI or perform any other operations
}
设备映射
获取设备列表后,MapDevices 可以使用该方法将设备映射到控制器。
// Map the devices to the controllers
if (_deviceMapper.CanMapDevices())
_deviceMapper.MapDevices();
CanMapDevices 该方法用于检查设备列表是否完整,以及控制器是否已准备好进行映射。
连接设备
设备映射完成后,Connect 您可以使用该方法将设备连接到 WebSocket 服务器,以接收实时数据并控制设备。
在下面的示例中,为了在设备准备就绪时开始对光标位置进行探测,ProbeCursorPosition 正在调用该方法。
// Connect the devices to the WebSocket server to receive real-time data
if (_deviceMapper.State == DeviceMapperState.MAPPING_COMPLETE)
_deviceMapper.Connect();
设备更换
要在不同控制器之间切换设备,请:SwapInverse3 方法或 SwapVerseGrip 可以使用该方法。
以下示例演示了如何要求用户按下右侧手柄上的按钮以确认惯用手,以及在惯用手选择错误时如何更换设备。
OnDeviceMapperReady 在方法中,控制器中的 ButtonDown 订阅该事件,处理按钮点击事件,并提示用户确认惯用手。
private void OnDeviceMapperReady()
{
// Get the VerseGrip controllers using the DeviceMapper (must be done in Start or on DeviceMapper Ready event)
var leftVerseGrip = _deviceMapper.GetVerseGripController(leftInverse3);
var rightVerseGrip = _deviceMapper.GetVerseGripController(rightInverse3);
leftVerseGrip.ButtonDown.AddListener(OnButtonDown);
rightVerseGrip.ButtonDown.AddListener(OnButtonDown);
// Start waiting for button press on the right controller
_message = "Press the button on the right controller to confirm handedness.";
_waitingForVerseGripHandednessConfirm = true;
}
OnButtonDown 在该方法中,为了确认用户惯用手,会检查用户是否按下了右侧控制器上的按钮。
private void OnButtonDown(VerseGripController verseGrip, VerseGripEventArgs args)
{
if (_waitingForVerseGripHandednessConfirm)
{
if (verseGrip != _deviceMapper.GetVerseGripController(rightInverse3))
{
_deviceMapper.SwapVerseGrip();
}
_waitingForVerseGripHandednessConfirm = false;
}
}
private void OnGUI()
{
if (_waitingForVerseGripHandednessConfirm)
{
GUILayout.Label(_message);
}
}
此示例仅供教程使用,请勿在生产环境中使用。 请在您的应用程序中找到确认惯用手的不错方法。
错误处理
如果在设备映射过程中发生错误,则Error 将触发该事件。
您可以利用此事件处理错误,并向用户提供反馈。
// Subscribe to the Error event
_deviceMapper.ErrorOccured += OnError;
private void OnError(object sender, ErrorEventArgs e)
{
_message = e.ErrorMessage;
switch (e.ErrorCode)
{
// Handle the error...
}
}
源文件
本示例中使用的最终场景及所有相关文件均可从 Unity包管理器的“Tutorials”示例中导入。
DeviceSelector.cs
DeviceSelector 该组件仅用于教程,请勿在生产环境中使用。
该组件演示了如何在 Unity 项目中列出、映射和连接设备。
using Haply.Inverse;
using Haply.Inverse.DeviceControllers;
using Haply.Inverse.DeviceData;
using UnityEngine;
namespace Haply.Samples.Tutorials._7_DeviceMapping
{
public class DeviceSelector : MonoBehaviour
{
private DeviceMapper _deviceMapper;
public Inverse3Controller leftInverse3;
public Inverse3Controller rightInverse3;
private string _message;
private bool _waitingForVerseGripHandednessConfirm;
private void Awake()
{
_deviceMapper = GetComponent<DeviceMapper>();
_deviceMapper.autoAssign = false;
_deviceMapper.autoConnect = false;
_deviceMapper.autoFetchDeviceList = false;
_deviceMapper.Ready.AddListener(SetupVerseGripHandednessCheck);
_deviceMapper.Error += OnError;
leftInverse3.Ready.AddListener(OnDeviceReady);
rightInverse3.Ready.AddListener(OnDeviceReady);
}
// Start the verse grip handedness check (ask the user to press a button on the right controller)
private void SetupVerseGripHandednessCheck()
{
// Get the VerseGrip controllers using the DeviceMapper (must be done in Start or on DeviceMapper Ready event)
var leftVerseGrip = _deviceMapper.GetVerseGripController(leftInverse3);
var rightVerseGrip = _deviceMapper.GetVerseGripController(rightInverse3);
leftVerseGrip.ButtonDown.AddListener(OnButtonDown);
rightVerseGrip.ButtonDown.AddListener(OnButtonDown);
// Start waiting for button press on the right controller
_message = "Press the button on the right controller to confirm handedness.";
_waitingForVerseGripHandednessConfirm = true;
}
// Handle the button down event to confirm the verse grip handedness
private void OnButtonDown(VerseGripController verseGrip, VerseGripEventArgs args)
{
if (_waitingForVerseGripHandednessConfirm && args.Button is VerseGripButton.Button0 or VerseGripButton.Button1)
{
if (verseGrip == _deviceMapper.GetVerseGripController(rightInverse3))
{
_message = "VerseGrip handedness confirmed!";
}
else
{
_message = "Wrong controller button pressed. Swap the controllers.";
_deviceMapper.SwapVerseGrip();
}
_waitingForVerseGripHandednessConfirm = false;
}
else
{
_message = $"Button {args.Button} pressed on {verseGrip.DeviceId}";
}
}
// Handle the device ready event to start probing the cursor position
private void OnDeviceReady(Inverse3Controller device, Inverse3EventArgs _)
{
// Start probing the cursor position when the device is ready
device.ProbeCursorPosition();
}
// Handle errors from the device mapper
private void OnError(object sender, DeviceMapperErrorEventArgs e)
{
_message = e.ErrorMessage;
}
// Display the device list
private void DeviceListGUI()
{
if (_deviceMapper.GetNumInverse3() + _deviceMapper.GetNumVerseGrip() > 0)
{
GUILayout.Label("Connected devices:");
foreach (var device in _deviceMapper.GetInverse3Devices())
{
GUILayout.Label($"- {device}");
}
foreach (var device in _deviceMapper.GetVerseGripDevices())
{
GUILayout.Label($"- {device}");
}
}
}
// Display the device mapper state and actions.
private void DeviceMapperGUI()
{
switch (_deviceMapper.State)
{
case DeviceMapperState.UNINITIALIZED:
case DeviceMapperState.INITIALIZED:
if (GUILayout.Button(new GUIContent("List devices",
"Fetch the device list by HTTP request")))
{
_deviceMapper.FetchDeviceListOnce();
_message = "Fetching device list...";
}
break;
case DeviceMapperState.DEVICE_LIST_COMPLETE:
if (GUILayout.Button(new GUIContent("Map devices",
"Map the devices to the controllers according to the selected handedness")))
{
_deviceMapper.MapDevices();
_message = "Mapping devices...";
}
break;
case DeviceMapperState.MAPPING_COMPLETE:
if (!_deviceMapper.IsReady)
{
if (GUILayout.Button(new GUIContent("Connect",
"Connect the devices to WebSocket server to receive real-time data")))
{
_deviceMapper.Connect();
_message = "Connecting...";
}
}
break;
case DeviceMapperState.DEVICE_LIST_IN_PROGRESS:
case DeviceMapperState.MAPPING_IN_PROGRESS:
case DeviceMapperState.CONNECTED:
var style = new GUIStyle(GUI.skin.label) { normal = { textColor = Color.yellow } };
GUILayout.Label(_message, style);
break;
case DeviceMapperState.ERROR:
var errorStyle = new GUIStyle(GUI.skin.label) { normal = { textColor = Color.red } };
GUILayout.Label(_message, errorStyle);
if (GUILayout.Button(new GUIContent("Retry")))
{
_deviceMapper.Reset();
}
break;
}
}
// Display the device controller GUI for the inverse3 controller.
private void Inverse3ControllerGUI(Inverse3Controller controller)
{
// Before the device is assigned, we can select the handedness
if (!controller.Assigned)
{
GUILayout.Label("Inverse3Controller \u2192 <not assigned>", GUILayout.Width(800));
if (GUILayout.Button($"Filter: {controller.SelectedHandedness}"))
{
switch (controller.SelectedHandedness)
{
case HandednessType.Left:
controller.SelectedHandedness = HandednessType.Right;
break;
case HandednessType.Right:
controller.SelectedHandedness = HandednessType.Any;
break;
case HandednessType.Any:
controller.SelectedHandedness = HandednessType.Left;
break;
}
}
}
// Once the device is assigned, devices can be swapped
else
{
GUILayout.Label($"Inverse3Controller \u2192 #{controller.DeviceId}.{controller.Handedness}", GUILayout.Width(800));
// Swap the two inverse3 controllers' assigned devices
if (GUILayout.Button(new GUIContent("Swap inverse3",
"Swap the two inverse3 controller's assigned devices")))
{
_deviceMapper.SwapInverse3();
_waitingForVerseGripHandednessConfirm = true;
}
}
// Enable or disable the cursor position update
var probing= GUILayout.Toggle(controller.IsProbeCursorPosition, "Probe cursor position");
if (controller.IsReady && probing != controller.IsProbeCursorPosition)
{
controller.ProbeCursorPosition(probing);
}
}
private void VerseGripControllerGUI(VerseGripController controller)
{
// Before the device is assigned, we can select the VerseGrip type
if (!controller.Assigned)
{
GUILayout.Label("VerseGripController \u2192 <not assigned>", GUILayout.Width(800));
if (GUILayout.Button($"Filter: {controller.verseGripTypeFilter}"))
{
switch (controller.verseGripTypeFilter)
{
case VerseGripType.Wired:
controller.verseGripTypeFilter = VerseGripType.Wireless;
break;
case VerseGripType.Wireless:
controller.verseGripTypeFilter = VerseGripType.Any;
break;
case VerseGripType.Any:
controller.verseGripTypeFilter = VerseGripType.Wired;
break;
}
}
}
// Once the device is ready, devices can be swapped
else
{
GUILayout.Label($"VerseGripController \u2192 #{controller.DeviceId}.{controller.VerseGripType}", GUILayout.Width(800));
// Swap the two verse grip controllers' assigned devices
if (GUILayout.Button("Swap verse grip"))
{
_deviceMapper.SwapVerseGrip();
_waitingForVerseGripHandednessConfirm = true;
}
}
}
// Display the GUI
private void OnGUI()
{
// Show the device mapper state and actions
GUILayout.BeginArea(new Rect(10, 10, 400, 200), new GUIStyle(GUI.skin.box));
DeviceMapperGUI();
GUILayout.Space(10);
// Show the device list
DeviceListGUI();
GUILayout.EndArea();
// Show the left inverse3 controller
var leftRect = new Rect(0, Screen.height - 200, 300, 200);
leftRect.x = 10;
GUILayout.BeginArea(leftRect, new GUIStyle(GUI.skin.box));
GUILayout.Label(leftInverse3.gameObject.name, GUILayout.Width(600));
Inverse3ControllerGUI(leftInverse3);
GUILayout.Space(10);
// Show the associated verse grip controller
var leftVerseGripController = _deviceMapper.GetVerseGripController(leftInverse3);
VerseGripControllerGUI(leftVerseGripController);
GUILayout.EndArea();
// Show the right controller
var rightRect = new Rect(0, Screen.height - 200, 300, 200);
rightRect.x = Screen.width - rightRect.width - 10;
GUILayout.BeginArea(rightRect, new GUIStyle(GUI.skin.box));
GUILayout.Label(rightInverse3.gameObject.name, GUILayout.Width(600));
Inverse3ControllerGUI(rightInverse3);
GUILayout.Space(10);
// Show the associated verse grip controller
var rightVerseGripController = _deviceMapper.GetVerseGripController(rightInverse3);
VerseGripControllerGUI(rightVerseGripController);
GUILayout.EndArea();
}
}
}